@startuml
sprite $renren [48x48/16] {
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}


!define FA6_RENREN(_alias) ENTITY(rectangle,black,renren,_alias,FA6 RENREN)
!define FA6_RENREN(_alias, _label) ENTITY(rectangle,black,renren,_label, _alias,FA6 RENREN)
!define FA6_RENREN(_alias, _label, _shape) ENTITY(_shape,black,renren,_label, _alias,FA6 RENREN)
!define FA6_RENREN(_alias, _label, _shape, _color) ENTITY(_shape,_color,renren,_label, _alias,FA6 RENREN)
skinparam folderBackgroundColor<<FA6 RENREN>> White
@enduml